8/7/2023 0 Comments Sonic rush sonic![]() This moment is where the first problem lies: Sonic Rush 3D has very poor homing attack implementation. As you jump into the level, a nice mix of “Back to Back” by Hideki Naganuma and “Windmill Isle Act 1” by Tomoya Ohtani plays as you run down, hit your first bumper, and attack some badniks in mid-air. It helps give it a sharpness while still having a dated look. I love it when newer games combine retro 3D visuals with modern HD resolutions. In fact, in the opening cutscene, it’s Apotos that Sonic tells Tails he’s dropping into as in this version, Water Palace and Apotos are connected! This cutscene also perfectly encapsulate what I love about this game’s visual style: it replicates the low poly models and low res textures of the DS original. ![]() This felt appropriate, as the background of Water Palace has always reminded me of Apotos/Windmill Isle. The level environment in the game is a mix of those two levels and Water Palace from Sonic Rush. It includes the same boost and trick system as the DS original, but with a modern touch taken from Sonic Unleashed levels like Windmill Isle and Jungle Joyride. Project directors ChickenWingJohnny, EnderElectrics, and Temzy have done an impressive job taking Sonic Rush’s low-poly 3D graphics into a fully 3-D environment. It’s also a fun ride that needs a bit of work. After playing the demo, I will say it resembles Sonic Unleashed as much as it does Sonic Rush. Sonic Rush has always been my favorite portable (non-Switch) Sonic game, so to hear there was a demo of it done in full 3D interested me greatly.
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